Week 2

In week 2 we were given a set of four readings focused on learning how to define research questions, design research methodologies, conduct research ethically and responsibly and perform evaluations and tests on products. Additionally, we were given time to learn Adobe XD, one of the industry standard UX prototyping/wireframing tools. 

The readings have been useful in learning fundamentals of asking qualitative and quantitative questions that have a strict focus on the user. It is common sense that asking leading questions is not helpful when trying to learn about the user, although the act of creating exploratory and informational questions that prompt an organic answer is more challenging than it may seem. I'm happy that we have been presented with the opportunity to practice asking user-centered research questions.

Many of the questions that I created after going through the readings were exploratory, qualitative, and bigger picture. I am going to challenge myself to ask more questions that are informational and quantitative as they will provide greater precision in how we design our prototype.

We also spent time this week creating a timeline that we can use to stay on track for gathering research and designing our prototype. It is always hard for me not to jump right into the design process, but I know that by having patience we will be able to collect research that will significantly affect our design.

Week 1 at Praxik

Entering into the Praxik internship a week late pushed me to work right away with less time to get caught up with everyone. I’ve enjoyed doing the AR reading and the Museum readings. The AR reading, written/published by the Harvard Business Review, gave me a baseline sense for how we use AR in three primary ways; visual, instruct and guide, and interact. After going through my two chosen museum readings by Petrelli O Brien and Roberts et al. and completing the reading questions, I was able to narrow down useful questions that the researchers were asking about their audience as well as develop questions of my own for my client, the Science Museum of Minnesota. Here are a few; “What do visitors prefer, aesthetics or functionality? How often are visitors moving around and how are they interacting with each space? Which do you value more, interaction or instruction? Why?

In one of the museum readings, I thought it was interesting that not everyone cared about aesthetics as much as they cared about the experience that they had. As long as the experience felt real and seamless, it was easier for the user to learn about their surroundings. Keeping this in mind for our project may help. Also, our design should help bring the user in with big questions. We need to determine the best way of bringing the user in and then having them stay and interact for more extended periods of time. We should try to use “interest-based curiosity,” which means use as little text as possible and more engaging media while also designing to reference the surrounding objects/artifacts on display.

Today, June 7th, I had the opportunity to meet with my team for the first time. We each seem to have unique personalities, and hidden talents that I think will make this project turn out very well. We all have valuable skills that will help each other push this project forward and ask better questions along the way.