Week 3

What a week! Week three was action packed with refining our research questions, social/behavior tables and organizing a timeline to keep us on track for the remaining weeks. At the end of the week, we ended with a company social. It was nice to meet all of the Praxik employees and get to know them better. 

At the beginning of week three, we started off by sitting down for a phone interview with Jeff Johnson, an expert in UI and HCI. It was beneficial to speak with Jeff and hear his perspective as a UI Researcher. He stressed the importance of user testing as the first part of the design process, using conceptual modeling as a design tool before any prototyping begins.  He also emphasized optimizing user task flow and keeping the “new user’s eyes.” He posed the question, "How would someone who isn’t the designer see it?"

On Monday, June 19th, Sandy and Andrea reevaluated some of the questions that we put together over the weekend for the museum. Creating questions that are open-ended and specific enough to provide information from our users while not being too-specific, to the point where the information provided is not applicable across all users can be quite the challenge. While Sandy and Andrea took on the task of generating observation tables Shreyas, Carson, and I revised our team timeline to determine when we will have our next museum visit, when we will analyze data gathered from our stay, and when we will begin coding and prototyping. The timeline that we have created will guide our progression throughout the rest of our internship experience. 

Jumping forward to Thursday, June 21st, we finalized our social interaction tables which will track adult and child interaction. We also made room for a "notes" section in the behavior table to follow things like visual cues or other observations that we wouldn't have expected to see. We are all set to gather some instrumental data during our Sunday visit to the Science Museum of Minnesota. I look forward to what is in store for week four as we begin to jump more into conceptual modeling,  prototyping, and design challenges.